Black screen with small white visual of a horizontal line. In the centre of the screen there is a small vertical line (symbolising a tennis net). Small dots as tennis balls and various arched lines symbolising the direction the 'ball' has traveled.

AAAJIAO, Tennis for None, 2016. Courtesy of the artist and LEO XU PROJECTS, Shanghai.

AAAJIAO, Tennis for None

Year: 2016
Medium: Digital video
Dimensions: 09m 00s running time
Brief biography: b. 1984, Xi’an, China. Based in Shanghai, China.

Tennis for None is an installation that turns the earliest video game into a video projection. The original Tennis for Two, created in 1958, used a vacuum tube analog computer, most of which were destroyed during the 1960s. The game was fairly simple: two players would each control a knob and attempt to bounce a ball (displayed as a dot) over a net. AAAJIAO has re-imagined both players as machines. An endless loop plays of a ball bouncing into infinity, a game that involves no one.

Active online as a media artist, blogger, activist and programmer, AAAJIAO is the virtual persona of Shanghai-based artist Xu Wenkai. Born in 1984 in one of China’s oldest cities, Xi’an, AAAJIAO’s art and works are marked by a strong dystopian awareness, his year of birth being the synonym of George Orwell’s classic allegorical novel, literati spirits and sophistication.  Many of AAAJIAO’s works speak to new thinkings, controversies and phenomenon around the Internet, with specific projects focusing on the processing of data, the blogsphere and China’s Great Fire Wall. AAAJIAO’s recent projects extend his practice to various disciplines (among them architecture, electronic music, performance, product design, and medicine) to capture the pulse of the young generation consuming cyber technology and living in social media.